![]() I can't even ask him what the last thing he remembers is anymore. As with every Monkey Island game, Tales of Monkey Island has tons of references to its predecessors. Both talking to him and throwing something give me the same 2 line conversation. ![]() I basically threw anything I have in my inventory at him, even the abomination of nature, but I can't get him out of his "Who?" state anymore. However, flinging the milkbottle once again gave me theĬonversation. He remembered that he was Herman Toothrot, but he still didn't remember more than a few months ago when he woke up beside the milk bottle.īecause I didn't have the milk bottle at that point, I threw the coconut at him again. Tilt down and hit the banana pedal to make the monkey go to the skeleton in the corner. Ring the bell again, and the monkey will switch the picture to the shot of the skeleton hand. That does a LOT for atmosphere, and it really emphasizes. iMuse was introduced, creating music that conformed to the context of what was happening on-screen. It built on the respectable, wonderful base of Secret of Monkey Island. I'm supposed to bring Herman's memory back by first flinging the coconut at him, then the milkbottle and then the accordeon.įirst I threw the coconut at him. Rotate to the table with the bell on it, tilt back, and use the picture on the stack of other pictures. Monkey Island 2: LeChuck's Revenge has the best game soundtrack. See, I got to Act 3 (or is it 4?), Escape from Monkey Island. Plus, I'm sure there are plenty of Monkey island fans around. Okay, this is probably a weird forum to be asking a question about this game, but I'm not a member of any Monkey island forum.
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